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AI Insights · Timothy · April 2024

Top 5 Slime Games Performance in the Netherlands: Q1 2024

Discover the performance of the top 5 slime games on a unified platform in the Netherlands during Q1 2024, based on data from Sensor Tower.

Top 5 Slime Games Performance in the Netherlands: Q1 2024

The first quarter of 2024 witnessed notable trends in the performance of the top 5 slime games in the Netherlands. Here’s a closer look at their weekly downloads, revenue, and active users.

Super Slime - Black Hole Game saw a significant peak in weekly downloads around mid-February, reaching approximately 7.3K. The app’s weekly revenue fluctuated, peaking at about $64 in early January and settling around $34 by the end of March. The number of weekly active users increased steadily, peaking at 20.3K in mid-February before gradually tapering off to around 12.6K by late March.

Super Slime Simulator maintained a consistent performance throughout the quarter. Weekly downloads ranged between 1.2K to 2.3K, with a notable increase to 1.9K in the final week of March. The weekly revenue saw a dip in February but rebounded to approximately $26 by the quarter's end. The app's active user base remained robust, peaking at around 12.6K in early February.

Bruno - My Super Slime Pet experienced steady weekly downloads, generally hovering around 1K. Weekly revenue saw minor fluctuations, with a peak of $40 in early January and a slight decline to $20 by the end of March. Weekly active users showed a consistent upward trend, reaching about 8.5K by the end of March.

My Talking Slimy: Super Cat 3D demonstrated a stable revenue stream, peaking at $554 in early January and gradually decreasing to $209 by late March. Weekly downloads varied, with a high of 697 in early January and a low of 176 by the end of the month. Active user numbers remained steady, hovering around 2.4K throughout the quarter.

Fluid Simulation maintained a modest performance, with weekly downloads fluctuating between 83 and 134. The app’s revenue peaked at $37 in late January, then experienced minor fluctuations, ending the quarter at around $7. Weekly active users remained consistent, averaging around 200 throughout the quarter.

This data, sourced from Sensor Tower, offers valuable insights into the performance of these top slime games in the Netherlands. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024